Tuesday 12 March 2013

Evaluation Question 1

In what ways does your media products use, develop or challenge forms and conventions of real media products?


Horror Trailer


  • To get to grips with how a horror trailer would usually look in order to make ours effective as possible, we all deconstructed several appropriate trailers from films that linked well to our concept.
  • We found that a general structure for the trailers started with equilibrium to give the audience a false sense of security followed by disequilibrium at the climax. We used this convention by beginning the trailer with the victims on a usual day before they are captured, which is when the disequilibrium begins with uncomfortable and disturbing images of their torture.
  • This is also when it begins to change pace from slow to fast-paced.
  • Our trailer also finishes with a scare after the title & release date which is conventional for horror (see picture below)
  • Slasher horrors use lots of disgusting images including blood and gore which is achieved in our trailer through use of 'Chelsea Grin’ make-up and the action of hammering a nail into a victim’s eye (see picture below)













  • We developed this convention by not showing too many shots of the actual torture as it creates a big impact when the torture is suggested and the horror is left to the imagination. (see The Loved Ones Trailer









  • We didn’t sacrifice any gore though as we used close-up shots of live maggots covering mouldy food for added disgust. 










  • Not showing too much of the storyline is important to a teaser trailer as it’s simply meant to entice the audience and develop hype before the theatrical trailer is released.
  • In terms of typography for the titles, we decided to subvert the stereotype of blood-red and  chose pink to relate to the antagonist’s girly personality that makes her an unexpected villain (see below)

Antagonist


  • In modern horror films, the type of character who’d be stereotyped as weak or innocent has become the villain and in some cases used to create scares, for example scary children (Orphan, The Ring).


  • We decided to conform to this new trend and use a teenage girl as the antagonist which is essentially subverting the typical stereotype of a killer.
  • Using a young girl as this type of villain is unexpected because of the media’s representation of women as the victims.
  • It’s not unusual for the female antagonist to be sexualised, however we decided to subvert this stereotype by giving our antagonist child-like qualities that develop on the typical creepy child (done through sound of jewelry box, mise en scene and her costume)














Sound

  • As part of the equilibrium at the beginning of the trailer, we used a recording of a jewellery box which conforms to child-like/creepy/chilling sounds (blog-post); we then developed the convention by reversing the sound so it became very distorted to reflect the manic main character
  • Throughout trailers, a ‘booming’ noise can be heard on reveals which is what we included in our soundtrack by adding a synthesized drum beat when the titles appear 
  • When looking at trailers for inspiration for a soundtrack, we found that horror trailers used layered sound effects rather than a song; therefore we did the same using Logic for the manic scenes in our trailer.


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